It's been well over two years since Digital Reality produced Imperium Galactica II, which distinguished itself from classic space empire games like Master of Orion with a heavily scripted, story-based campaign and with effective real-time mechanics. But Hegemonia didn't just appear out of nowhere. It's not often that we see a real-time strategy game that's both solid and unconventional. Hegemonia gives you a beautiful view of various star systems. But while this hybrid concept mostly works well, the game suffers from a lack of polish and from stripped-down combat balance. However, Hegemonia is essentially the first real-time space empire game that lets you sit down and play a quick multiplayer match. The game trades tactical depth for broad strategy, much like the developer's Imperium Galactica space empire games. Hegemonia may look a lot like Homeworld and the recently released O.R.B., but it doesn't conform completely to the kind of conventions that these 3D space strategy games set. What's in a name? In the case of Hegemonia: Legions of Iron, it sets the tone for a game that's solid in concept-though one that isn't particularly accessible to those who don't read the manual and that never loses its European accent, even though Dreamcatcher did drop the "a" from "Haegemonia" for the US release.
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